using Engine;
using Game;

namespace SCIENEW {
    public class CastingBasinTransferrer : FluidTransferrer {
        public CastingBasinTransferrer(Point3 position, SubsystemTerrain subsystemTerrain) : base(position, subsystemTerrain) { }

        public override float AcquireFluid(ITank tank, float volume, int fluidValue) => ComponentInventoryTankBase.AcquireFluid(tank, fluidValue, volume);
    }
}